⬗ (Osu! Background Manager) A little utility to replace, retrieve or remove backgrounds for every beatmap in your osu! folder ⬖
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1017 B

package main
import (
"sync"
"github.com/Unbewohnte/OBM/manager"
)
// a basic implementation of a concurrent worker
func worker(jobs <-chan job, results chan result, WG *sync.WaitGroup) {
defer WG.Done()
for job := range jobs {
var successful, failed uint64 = 0, 0
if job.retrievementPath != "" {
s, f := manager.RetrieveBackgrounds(job.beatmapFolderPath, job.retrievementPath)
successful += s
failed += f
}
if job.replacementImagePath != "" {
s, f := manager.ReplaceBackgrounds(job.beatmapFolderPath, job.replacementImagePath)
successful += s
failed += f
}
results <- result{
successful: successful,
failed: failed,
}
}
}
func workerPool(jobs chan job, results chan result, numOfWorkers int, WG *sync.WaitGroup) {
// check if there are less jobs than workers
if numOfWorkers > len(jobs) {
numOfWorkers = len(jobs)
}
// replacing backgrounds for each beatmap concurrently
for i := 0; i < numOfWorkers; i++ {
WG.Add(1)
go worker(jobs, results, WG)
}
}