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Some minor documentaion and notes added

I guess the project is complete so far. I`ve implemented everything I needed. Adding more functionality will create an unnecessary bloat and `blur` the purpose of this utility. It was a very exciting and useful project for me. I`m not abandoning it, but I don`t think that I`ll need some new feature in the near future
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Unbewohnte 4 years ago committed by GitHub
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  1. 2
      OBM.go
  2. 2
      README.md
  3. 2
      manager/parse.go
  4. 2
      util/checks.go
  5. 1
      worker.go

2
OBM.go

@ -43,7 +43,7 @@ func init() {
// parse for `-beatmap` argument // parse for `-beatmap` argument
flag.Parse() flag.Parse()
// if `-showOrder` is checked - show the message // if `-showOrder` is checked - show the message and exit
if *showOrder == true { if *showOrder == true {
fmt.Print(orderMessage) fmt.Print(orderMessage)
os.Exit(0) os.Exit(0)

2
README.md

@ -35,7 +35,7 @@ To run - `./OBM` in terminal (on Unix) || `OBM` in command line (on Windows) (a
1. Start the utility again. If it has found the settings file - it will perform the magic according to provided rules 1. Start the utility again. If it has found the settings file - it will perform the magic according to provided rules
### Flags (starting from version 1.3.4) ### Flags
Right now there are 2 arguments that you can specify before running the program - "beatmap" and "showOrder". Right now there are 2 arguments that you can specify before running the program - "beatmap" and "showOrder".
"-beatmap" flag takes a string; it will tell the program to do its work **ONLY** on beatmaps with specified name; others will be ignored. "-beatmap" flag takes a string; it will tell the program to do its work **ONLY** on beatmaps with specified name; others will be ignored.
The names of beatmaps in Osu! consist an id, artist and the name of the soundtrack, so you can The names of beatmaps in Osu! consist an id, artist and the name of the soundtrack, so you can

2
manager/parse.go

@ -12,7 +12,7 @@ import (
// parses given .osu file and returns the filename of its background // parses given .osu file and returns the filename of its background
// NOTE: Osu! beatmap (as whole) can have multiple backgrounds for each .osu file // NOTE: Osu! beatmap (as whole) can have multiple backgrounds for each .osu file
// the perfect example : https://osu.ppy.sh/beatmapsets/43701#osu/137122 // the perfect example : https://osu.ppy.sh/beatmapsets/43701#osu/137122
// this is why this functions asks for a certain difficulty (.osu filename) to be sure // this is why this function asks for a certain difficulty (.osu filename) to be sure
// to return the correct background name // to return the correct background name
func (BEATMAP *Beatmap) GetBackgroundName(diff string) (string, error) { func (BEATMAP *Beatmap) GetBackgroundName(diff string) (string, error) {
beatmapBytes, err := os.ReadFile(filepath.Join(BEATMAP.Path, diff)) beatmapBytes, err := os.ReadFile(filepath.Join(BEATMAP.Path, diff))

2
util/checks.go

@ -5,6 +5,7 @@ import (
"strings" "strings"
) )
// checks if given path is a directory
func IsDir(path string) bool { func IsDir(path string) bool {
info, err := os.Stat(path) info, err := os.Stat(path)
if err != nil { if err != nil {
@ -45,6 +46,7 @@ func IsImage(filename string) bool {
return false return false
} }
// checks if given directory/file does exist
func DoesExist(path string) bool { func DoesExist(path string) bool {
_, err := os.Stat(path) _, err := os.Stat(path)
if err != nil { if err != nil {

1
worker.go

@ -37,6 +37,7 @@ func worker(jobs <-chan job, results chan result, WG *sync.WaitGroup) {
} }
// the `starter` that `glues` workers and jobs together
func workerPool(jobs chan job, results chan result, numOfWorkers int, WG *sync.WaitGroup) { func workerPool(jobs chan job, results chan result, numOfWorkers int, WG *sync.WaitGroup) {
// check if there are less jobs than workers // check if there are less jobs than workers
if numOfWorkers > len(jobs) { if numOfWorkers > len(jobs) {

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