package main import ( "flag" ) var ( orderMessage string = "Order: Replace -> Retrieve -> Remove\n" ) var ( cmdlnBeatmap = flag.String("beatmap", "", `Specifies a certain beatmap. If set to non "" - the program will search for given name and perform the magic provided in settings if successful`) showOrder = flag.Bool("showOrder", false, "Prints an order in which functions are performed on a beatmap") )