⬗ (Osu! Background Manager) A little utility to replace, retrieve or remove backgrounds for every beatmap in your osu! folder ⬖
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package main
import (
"sync"
)
// a basic implementation of a concurrent worker
func worker(jobs <-chan job, results chan result, WG *sync.WaitGroup) {
defer WG.Done()
for job := range jobs {
var successful, failed uint = 0, 0
// the order is: Replace->Retrieve->Remove (if all 3 options are enabled)
if job.replacementImagePath != "" {
s, f := job.beatmap.ReplaceBackgrounds(job.replacementImagePath)
successful += s
failed += f
}
if job.retrievementPath != "" {
s, f := job.beatmap.RetrieveBackgrounds(job.retrievementPath)
successful += s
failed += f
}
if job.remove == true {
s, f := job.beatmap.RemoveBackgrounds()
successful += s
failed += f
}
results <- result{
beatmapName: job.beatmap.Name,
numberOfDiffs: uint(len(job.beatmap.Diffs)),
successful: successful,
failed: failed,
}
}
}
// the `starter` that `glues` workers and jobs together
func workerPool(jobs chan job, results chan result, numOfWorkers int, WG *sync.WaitGroup) {
// check if there are less jobs than workers
if numOfWorkers > len(jobs) {
numOfWorkers = len(jobs)
}
// replacing backgrounds for each beatmap concurrently
for i := 0; i < numOfWorkers; i++ {
WG.Add(1)
go worker(jobs, results, WG)
}
}