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@ -187,7 +187,8 @@ func (g *Game) Update() error { |
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g.PlaySound("boop") |
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g.PlaySound("boop") |
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} |
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} |
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if g.Save.Points > 0 && g.Save.Points%100 == 0 { |
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/////////// TODO
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if g.Save.Points > 0 && g.Save.Points%100 < uint64(g.Save.Level) { |
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// Level progression
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// Level progression
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g.Save.Level++ |
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g.Save.Level++ |
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g.Save.PassiveIncome++ |
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g.Save.PassiveIncome++ |
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@ -243,7 +244,6 @@ func (g *Game) Draw(screen *ebiten.Image) { |
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capybaraKey = "capybara3" |
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capybaraKey = "capybara3" |
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} |
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} |
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scale := 10.0 |
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op = &ebiten.DrawImageOptions{} |
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op = &ebiten.DrawImageOptions{} |
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if g.AnimationData.BounceDirectionFlag { |
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if g.AnimationData.BounceDirectionFlag { |
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g.AnimationData.Theta += 0.001 |
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g.AnimationData.Theta += 0.001 |
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@ -251,16 +251,22 @@ func (g *Game) Draw(screen *ebiten.Image) { |
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g.AnimationData.Theta -= 0.001 |
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g.AnimationData.Theta -= 0.001 |
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} |
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} |
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op.GeoM.Scale(scale+g.AnimationData.Squish, scale-g.AnimationData.Squish) |
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capybaraBounds := g.ImageResources[capybaraKey].Bounds() |
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scaleX := float64(screen.Bounds().Dx()) / float64(capybaraBounds.Dx()) / 2.5 |
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scaleY := float64(screen.Bounds().Dy()) / float64(capybaraBounds.Dy()) / 2.5 |
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op.GeoM.Scale( |
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scaleX+g.AnimationData.Squish, |
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scaleY-g.AnimationData.Squish, |
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) |
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op.GeoM.Rotate(g.AnimationData.Theta) |
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op.GeoM.Rotate(g.AnimationData.Theta) |
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width := g.ImageResources[capybaraKey].Bounds().Dx() * int(scale) |
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capyWidth := float64(g.ImageResources[capybaraKey].Bounds().Dx()) * scaleX |
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height := g.ImageResources[capybaraKey].Bounds().Dy() * int(scale) |
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capyHeight := float64(g.ImageResources[capybaraKey].Bounds().Dy()) * scaleY |
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op.GeoM.Translate( |
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op.GeoM.Translate( |
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float64(screen.Bounds().Dx()/2)-float64(width/2), |
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float64(screen.Bounds().Dx()/2)-capyWidth/2, |
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float64(screen.Bounds().Dy()/2)-float64(height/2), |
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float64(screen.Bounds().Dy()/2)-capyHeight/2, |
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) |
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) |
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screen.DrawImage(g.ImageResources[capybaraKey], op) |
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screen.DrawImage(g.ImageResources[capybaraKey], op) |
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// Points
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// Points
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