Kasianov Nikolai Alekseevich
6 months ago
6 changed files with 127 additions and 57 deletions
@ -0,0 +1,80 @@
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package game |
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import ( |
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"github.com/hajimehoshi/ebiten/v2" |
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"github.com/hajimehoshi/ebiten/v2/inpututil" |
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) |
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type StrokeSource interface { |
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Position() (int, int) |
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IsJustReleased() bool |
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} |
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type MouseStrokeSource struct{} |
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func (m *MouseStrokeSource) Position() (int, int) { |
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return ebiten.CursorPosition() |
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} |
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func (m *MouseStrokeSource) IsJustReleased() bool { |
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return inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) |
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} |
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type TouchStrokeSource struct { |
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ID ebiten.TouchID |
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} |
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func (t *TouchStrokeSource) Position() (int, int) { |
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return ebiten.TouchPosition(t.ID) |
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} |
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func (t *TouchStrokeSource) IsJustReleased() bool { |
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return inpututil.IsTouchJustReleased(t.ID) |
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} |
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type Stroke struct { |
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source StrokeSource |
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offsetX float64 |
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offsetY float64 |
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physical *Physical |
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} |
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func NewStroke(source StrokeSource, physical *Physical) *Stroke { |
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physical.Sprite.Dragged = true |
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x, y := source.Position() |
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return &Stroke{ |
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source: source, |
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offsetX: float64(x) - physical.Sprite.X, |
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offsetY: float64(y) - physical.Sprite.Y, |
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physical: physical, |
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} |
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} |
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func (s *Stroke) Update(game *Game) { |
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if !s.physical.Sprite.Dragged { |
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return |
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} |
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// xp, yp := s.source.Position()
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// difference := newVec2f(
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// (float64(xp-s.physical.Sprite.RealBounds().Dx()/2)-s.physical.Sprite.X)*3.5,
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// (float64(yp-s.physical.Sprite.RealBounds().Dy()/2)-s.physical.Sprite.Y)*3.5,
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// )
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// s.physical.Acceleration.Vx = difference.Vx / s.physical.Mass
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// s.physical.Acceleration.Vy = difference.Vy / s.physical.Mass
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if s.source.IsJustReleased() { |
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s.physical.Sprite.Dragged = false |
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return |
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} |
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ix, iy := s.source.Position() |
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x := float64(ix) - s.offsetX |
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y := float64(iy) - s.offsetY |
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s.physical.Sprite.MoveTo(x, y, game.Screen) |
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} |
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func (s *Stroke) Physical() *Physical { |
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return s.physical |
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} |
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