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#pragma once
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#include "window.hpp"
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#include "cloth.hpp"
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#include <SDL2/SDL_render.h>
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struct App_config {
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const char* win_name;
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Vec2 window_dimensions;
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Vec2 cloth_startpos;
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Vec2 cloth_dimensions;
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unsigned int cloth_spacing;
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Vec2f gravity;
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float efficiency_factor;
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float friction_factor;
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RGB background_color;
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RGB point_color;
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RGB point_selected_color;
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RGB connection_color;
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};
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struct App {
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bool is_running;
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bool paused;
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App_config conf;
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Window* window;
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Cloth* cloth;
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};
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App* app_init(App_config conf);
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void app_update(App* app);
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void app_handle_input(App* app);
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void app_render(App* app);
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void destroy_app(App* app);
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void toggle_pause(App* app);
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