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package util
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import (
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"strings"
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euni "golang.org/x/text/encoding/unicode"
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)
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// got the logic from: https://github.com/bogem/id3v2 , thank you very much.
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const first7BitsMask = uint32(254) << 24 // shifting 11111110 to the end of uint32
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// Converts given bytes into integer
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func BytesToInt(gBytes []byte) uint32 {
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var integer uint32 = 0
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for _, b := range gBytes {
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integer = integer << 8
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integer = integer | uint32(b)
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}
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return integer
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}
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// Decodes given integer bytes into integer, ignores the first bit
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// of every given byte in binary form
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func BytesToIntSynchsafe(gBytes []byte) uint32 {
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var integer uint32 = 0
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for _, b := range gBytes {
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integer = integer << 7
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integer = integer | uint32(b)
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}
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return integer
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}
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// The exact opposite of what `BytesToIntIgnoreFirstBit` does
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func SynchsafeIntToBytes(gInt uint32) []byte {
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bytes := make([]byte, 32)
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// looping 4 times (32 bits / 8 bits (4 bytes in int32))
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for i := 0; i < 32; i += 8 {
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gIntCopy := gInt //11010101 11001011 00100000 10111111
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first7 := gIntCopy & first7BitsMask //11010100 00000000 00000000 00000000
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shifted := first7 >> 25 //00000000 00000000 00000000 01101010
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bytes = append(bytes, byte(shifted))
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}
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return bytes
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}
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// Converts given bytes into string, ignoring the first 31 non-printable ASCII characters.
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// (LOSSY, if given bytes contain some nasty ones)
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func ToStringLossy(gBytes []byte) string {
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var runes []rune
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for _, b := range gBytes {
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if b <= 31 {
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continue
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}
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runes = append(runes, rune(b))
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}
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return strings.ToValidUTF8(string(runes), "")
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}
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// Decodes the given frame`s contents
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func DecodeText(fContents []byte) string {
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textEncoding := fContents[0] // the first byte is the encoding
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switch textEncoding {
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case 0:
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// ISO-8859-1
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return ToStringLossy(fContents[1:])
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case 1:
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// UTF-16 with BOM
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encoding := euni.UTF16(euni.BigEndian, euni.ExpectBOM)
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decoder := encoding.NewDecoder()
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decodedBytes := make([]byte, len(fContents)*2)
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_, _, err := decoder.Transform(decodedBytes, fContents[1:], true)
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if err != nil {
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return ""
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}
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return string(decodedBytes)
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case 2:
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// UTF-16
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encoding := euni.UTF16(euni.BigEndian, euni.IgnoreBOM)
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decoder := encoding.NewDecoder()
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decodedBytes := make([]byte, len(fContents)*2)
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_, _, err := decoder.Transform(decodedBytes, fContents[1:], true)
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if err != nil {
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return ""
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}
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return string(decodedBytes)
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case 3:
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// UTF-8
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return ToStringLossy(fContents[1:])
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}
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return ""
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}
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