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import pygame
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from player import *
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from bullets import Bullet
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class Enemy:
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def __init__(self,enemy_x,enemy_y,en_width,en_height,en_damage,en_health):
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self.enemy_x = enemy_x
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self.enemy_y = enemy_y
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self.en_width = en_width
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self.en_height = en_height
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self.en_damage = en_damage
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self.en_health = en_health
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def draw(self,window,en_color,en_image):
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pygame.draw.rect(window,en_color,(self.enemy_x, self.enemy_y, self.en_width, self.en_height))
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window.blit(en_image,(self.enemy_x, self.enemy_y))
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def update(self):
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self.enemy_x += 3
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if self.enemy_x >= 600:
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self.enemy_x = 1
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def enemy_shoot(self):
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pass
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