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import pygame
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from beings import *
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from images import timesurf_image
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class Surface:
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def __init__(self,surf_x,surf_y):
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self.x = surf_x
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self.y = surf_y
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self.width = 32
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self.height = 64
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self.color = (30,70,40)
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self.rect = pygame.Rect(self.x,self.y,self.width,self.height,)
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def place(self,window,surf_x,surf_y):
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pygame.draw.rect(window,self.color,self.rect)
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class SlowTimeSurf:
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def __init__(self,surf_x,surf_y):
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self.x = surf_x
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self.y = surf_y
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self.width = 32
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self.height = 64
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self.color = (0,0,0)
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self.rect = pygame.Rect(self.x, self.y, self.width, self.height)
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def place(self,window):
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pygame.draw.rect(window,self.color,self.rect)
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window.blit(timesurf_image,(self.rect[0], self.rect[1]))
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def collide(self,object):
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if self.rect.colliderect(object):
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return True
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else:
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return False
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