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import pygame
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from random import randint
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particles_on_screen = []
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class Particle:
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def __init__(self,x,y):
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self.x = x
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self.y = y
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self.width = 4
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self.height = self.width
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self.vel = int(randint(0,3)/5)
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self.rect = pygame.Rect(self.x,self.y,self.width,self.height)
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self.timer = randint(10,40)
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def draw(self,window):
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for i in range(5): #+ randint(-30,30)
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pygame.draw.rect(window,(randint(200,255),randint(170,255),20),(self.rect[0] + randint(-35,35), self.rect[1] + randint(-30,30), self.rect[2], self.rect[3]))
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def update(self):
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for particle in particles_on_screen:
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self.timer -= 0.5
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#self.x += self.vel - randint(1,2)
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self.rect[1] += self.vel + int(randint(-6,1)) #self.vel +
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self.rect[0] += self.vel + int(randint(-1,1))
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if particle.timer <= 0:
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particles_on_screen.remove(particle)
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