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@ -1,5 +1,5 @@
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import pygame |
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from random import randint |
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from random import randint,randrange |
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from time import time |
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from bullets import * |
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from particles import * |
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@ -10,6 +10,7 @@ import sys
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enemies_on_screen = [] |
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class Player: |
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power_of_random = 2 |
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def __init__(self): |
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self.bul_cooldown = 14 |
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self.tp_cooldown = 100 |
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@ -34,9 +35,10 @@ class Player:
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self.y += self.vel |
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def draw(self,window): |
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pygame.draw.rect(window,(0,0,0),(self.x,self.y,self.width,self.height)) |
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window.blit(player_image,(self.x, self.y)) |
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#(self.x,self.y,self.width,self.height) |
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self.player_rect = pygame.Rect(self.x, self.y, self.width, self.height) |
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#pygame.draw.rect(window,(0,0,0),(self.player_rect[0],self.player_rect[1],self.player_rect[2],self.player_rect[3])) |
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window.blit(player_image,(self.player_rect[0], self.player_rect[1])) |
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def shoot(self,window): |
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@ -87,8 +89,8 @@ class Player:
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def collision(self,window): |
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for bullet in enemy_bul_on_screen: |
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if self.player_rect.colliderect(bullet.bullet_rect): |
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self.x += randint(-100*1.4,100*1.4) |
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self.y += randint(-100*1.4,100*1.4) |
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self.x += randrange(-100*1.4//self.power_of_random,100*1.4//self.power_of_random) |
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self.y += randrange(-100*1.4//self.power_of_random,100*1.4//self.power_of_random) |
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enemy_bul_on_screen.remove(bullet) |
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for i in range(5): |
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particle = Particle(self.player_rect[0] + self.width/2, self.player_rect[1] + self.height) |
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@ -100,22 +102,19 @@ class Player:
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particle.update("down") |
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class Enemy: |
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def __init__(self,x,y): |
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self.enemy_x = x #100 |
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self.enemy_y = y #100 |
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self.enemy_x = x |
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self.enemy_y = y |
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self.en_width = 32 |
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self.en_height = 64 |
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self.vel = 3 |
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self.bul_cooldown = 20 #12 |
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self.alive = True |
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self.enemy_rect = pygame.Rect(self.enemy_x, self.enemy_y, self.en_width, self.en_height) |
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def draw(self,window): |
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pygame.draw.rect(window,(0,0,0),(self.enemy_x, self.enemy_y, self.en_width, self.en_height)) |
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window.blit(enemy_image,(self.enemy_x, self.enemy_y)) |
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self.enemy_rect = pygame.Rect(self.enemy_x, self.enemy_y, self.en_width, self.en_height) |
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window.blit(enemy_image,(self.enemy_x, self.enemy_y)) |
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def move(self,side): |
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if str(side) == "right": |
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self.enemy_x += self.vel |
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@ -153,8 +152,8 @@ class Enemy:
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for bullet in player_bullets_on_screen: |
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if self.enemy_rect.colliderect(bullet.bullet_rect): |
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player_bullets_on_screen.remove(bullet) |
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self.enemy_x += randint(-100*1.4,100*1.4) |
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self.enemy_y += randint(-100*1.4,100*1.4) |
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self.enemy_x += randrange(-100*Player.power_of_random,100*Player.power_of_random) |
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self.enemy_y += randrange(-100*Player.power_of_random,100*Player.power_of_random) |
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for i in range(5): |
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particle = Particle(self.enemy_rect[0] + self.en_width/2, self.enemy_rect[1] + self.en_height) |
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particles_on_screen_e.append(particle) |
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@ -163,6 +162,3 @@ class Enemy:
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for particle in particles_on_screen_e: |
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particle.draw(window) |
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particle.update("up") |
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def refresh(self): |
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#self.bul_cooldown = 10 |
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self.vel = 3 |
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