From 26fbf39f283ff8f478511af9478e30ec74d30e23 Mon Sep 17 00:00:00 2001 From: Unbewohnte Date: Sat, 15 Aug 2020 12:57:59 +0300 Subject: [PATCH] Small fixes and improvements --- Main.py | 3 --- beings.py | 2 +- bullets.py | 1 + 3 files changed, 2 insertions(+), 4 deletions(-) diff --git a/Main.py b/Main.py index e92dff0..1b1f94c 100644 --- a/Main.py +++ b/Main.py @@ -1,8 +1,6 @@ import pygame import pygame_menu import sys -import random -import time from bullets import Bullet from beings import * from surfaces import Surface @@ -21,7 +19,6 @@ font = pygame.font.Font('freesansbold.ttf', 46) def play(): FPS = 70 clock = pygame.time.Clock() - start_color = (0,0,0) pygame.mouse.set_visible(False) enemy = Enemy() player = Player() diff --git a/beings.py b/beings.py index 76c5750..354033f 100644 --- a/beings.py +++ b/beings.py @@ -8,7 +8,7 @@ import sys ############ windowX = 832 windowY = 832 - +############ imgs for player-enemy(self,bullet) bullet_image = pygame.image.load('pics/second_bullet.png') enemy_bul_img = pygame.image.load('pics/bullet.png') enemy_image = pygame.image.load('pics/32x64.png') diff --git a/bullets.py b/bullets.py index 290c3ca..11880b4 100644 --- a/bullets.py +++ b/bullets.py @@ -12,6 +12,7 @@ class Bullet: self.bullet_width = 4 self.bullet_height = 12 self.bullet_vel = random.randint(16,28) #12 -- 22 + self.bullet_rect = pygame.Rect(self.bullet_x,self.bullet_y, self.bullet_width,self.bullet_height) def draw(self,window,start_color,bullet_image): self.rect = pygame.draw.rect(window,start_color,(self.bullet_x,self.bullet_y,self.bullet_width,self.bullet_height)) window.blit(bullet_image,(self.bullet_x, self.bullet_y))