diff --git a/Main.py b/Main.py index 3677e05..0493bd2 100644 --- a/Main.py +++ b/Main.py @@ -15,8 +15,7 @@ window = pygame.display.set_mode((windowX,windowY)) icon = pygame.image.load('pics/logo.png') pygame.display.set_icon(icon) -# font = pygame.font.Font('freesansbold.ttf', 32) -# text = font.render('5', True,(100,100,100)) +font = pygame.font.Font('freesansbold.ttf', 46) bullet_image = pygame.image.load('pics/second_bullet.png') enemy_bul_img = pygame.image.load('pics/bullet.png') @@ -33,6 +32,8 @@ def play(): enemy = Enemy() player = Player() death_timer = 70 + text = font.render(str(death_timer), True,(0,0,0)) #Declaring just for rect + text_rect = text.get_rect(center = (windowX//2,windowY//2 - 100)) # lower_surface = Surface('killsurf') # main_surface = Surface('default') @@ -43,7 +44,7 @@ def play(): pygame.quit(),sys.exit() break - window.fill((41, 64, 59)) # (41,64,59) + window.fill((41, 64, 59)) # lower_surface.place(window,0,0) # main_surface.place(window,145,145) @@ -56,7 +57,10 @@ def play(): if player.out_of_area(): death_timer -= 1 print('death_timer',death_timer) - if death_timer <= 0: + timertext_color = (255-death_timer,3.6*death_timer,10) + text = font.render(str(death_timer), True, timertext_color) #Actual text + window.blit(text,text_rect) + if death_timer <= 1: print('DED') break else: @@ -67,7 +71,7 @@ def play(): enemy.draw(window,start_color,enemy_image) enemy.move('right') - if enemy.enemy_x == windowX: + if enemy.enemy_x == windowX: #That returning thingy enemy.enemy_x = 1 enemy.collision()