From 5b270376549f4e6a19dfa7937dea9006861829bb Mon Sep 17 00:00:00 2001 From: Unbewohnte Date: Thu, 6 Aug 2020 21:11:03 +0300 Subject: [PATCH] Redacted --- Main.py | 1 - enemy.py | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/Main.py b/Main.py index 49242f3..778db97 100644 --- a/Main.py +++ b/Main.py @@ -19,7 +19,6 @@ pygame.display.set_icon(icon) bullet_image = pygame.image.load('pics/second_bullet.png') enemy_image = pygame.image.load('pics/enemy.png') player_image = pygame.image.load('pics/player.png') -arrow_img = pygame.image.load('pics/arrow.png') ####### #rand_color = (int(random.randint(0,254)),int(random.randint(0,254)) ,int(random.randint(0,254))) diff --git a/enemy.py b/enemy.py index 21b0541..9b595e6 100644 --- a/enemy.py +++ b/enemy.py @@ -16,7 +16,7 @@ class Enemy: pygame.draw.rect(window,en_color,(self.enemy_x, self.enemy_y, self.en_width, self.en_height)) window.blit(en_image,(self.enemy_x, self.enemy_y)) def update(self): - self.enemy_x += 3 #self.vel here #3 + self.enemy_x += 3 if self.enemy_x >= 600: self.enemy_x = 1 def enemy_shoot(self):