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Timer on screen is better looking now

master
Unbewohnte 4 years ago
parent
commit
64e66b3467
  1. 3
      Main.py

3
Main.py

@ -14,7 +14,6 @@ windowY = 832
window = pygame.display.set_mode((windowX,windowY)) window = pygame.display.set_mode((windowX,windowY))
icon = pygame.image.load('pics/logo.png') icon = pygame.image.load('pics/logo.png')
pygame.display.set_icon(icon) pygame.display.set_icon(icon)
font = pygame.font.Font('freesansbold.ttf', 46) font = pygame.font.Font('freesansbold.ttf', 46)
bullet_image = pygame.image.load('pics/second_bullet.png') bullet_image = pygame.image.load('pics/second_bullet.png')
@ -57,7 +56,7 @@ def play():
if player.out_of_area(): if player.out_of_area():
death_timer -= 1 death_timer -= 1
print('death_timer',death_timer) print('death_timer',death_timer)
timertext_color = (255-death_timer,3.6*death_timer,10) timertext_color = (255-death_timer-60,3.6*death_timer,10)
text = font.render(str(death_timer), True, timertext_color) #Actual text text = font.render(str(death_timer), True, timertext_color) #Actual text
window.blit(text,text_rect) window.blit(text,text_rect)
if death_timer <= 1: if death_timer <= 1:

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