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@ -7,7 +7,7 @@ from bullets import * |
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from player import * |
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from player import * |
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from enemy import * |
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from enemy import * |
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from surfaces import Surface |
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from surfaces import Surface |
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######## Set up things that will not change |
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pygame.init() |
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pygame.init() |
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pygame.display.set_caption('Healthless') |
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pygame.display.set_caption('Healthless') |
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windowX = 640 |
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windowX = 640 |
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@ -16,12 +16,11 @@ window = pygame.display.set_mode((windowX,windowY)) |
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icon = pygame.image.load('pics/logo.png') |
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icon = pygame.image.load('pics/logo.png') |
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pygame.display.set_icon(icon) |
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pygame.display.set_icon(icon) |
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######## Load Images |
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bullet_image = pygame.image.load('pics/second_bullet.png') |
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bullet_image = pygame.image.load('pics/second_bullet.png') |
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enemy_image = pygame.image.load('pics/32x64.png') |
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enemy_image = pygame.image.load('pics/32x64.png') |
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player_image = pygame.image.load('pics/32x64.png') |
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player_image = pygame.image.load('pics/32x64.png') |
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######## |
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######## |
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#rand_color = (int(random.randint(0,254)),int(random.randint(0,254)) ,int(random.randint(0,254))) |
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################################################################ |
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################################################################ |
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def play(): |
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def play(): |
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@ -52,7 +51,7 @@ def play(): |
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enemy.draw(window,start_color,enemy_image) |
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enemy.draw(window,start_color,enemy_image) |
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enemy.update() |
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enemy.update() |
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if player.y == 0: #Just to try a "death" |
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if player.y <= 0: #Just to try a "death" |
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break |
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break |
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clock.tick(FPS) |
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clock.tick(FPS) |
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