import pygame from player import * from bullets import Bullet class Enemy: def __init__(self,enemy_x,enemy_y,en_width,en_height,en_damage,en_health): self.enemy_x = enemy_x self.enemy_y = enemy_y self.en_width = en_width self.en_height = en_height self.en_damage = en_damage self.en_health = en_health def draw(self,window,en_color,en_image): pygame.draw.rect(window,en_color,(self.enemy_x, self.enemy_y, self.en_width, self.en_height)) window.blit(en_image,(self.enemy_x, self.enemy_y)) def update(self): self.enemy_x += 3 if self.enemy_x >= 600: self.enemy_x = 1 def enemy_shoot(self): pass