import pygame from player import * from bullets import Bullet from random import randint windowX = 640 windowY = 640 enemy_bul_on_screen = [] class Enemy: def __init__(self): self.enemy_x = 100 self.enemy_y = 100 self.en_width = 32 self.en_height = 64 def draw(self,window,en_color,en_image): pygame.draw.rect(window,en_color,(self.enemy_x, self.enemy_y, self.en_width, self.en_height)) window.blit(en_image,(self.enemy_x, self.enemy_y)) def update(self): self.enemy_x += 3 if self.enemy_x >= 600: self.enemy_x = 1 def enemy_shoot(self,window,start_color,bul_image): #Have NO IDEA how it`ll work new_bullet = Bullet(self.enemy_x + self.en_width/2, self.enemy_y + 10) enemy_bul_on_screen.append(new_bullet) if int(len(enemy_bul_on_screen)) > 0: for bullet in enemy_bul_on_screen: bullet.draw(window,start_color,bul_image) bullet.moveb() if bullet.bullet_y >= windowY +20: enemy_bul_on_screen.remove(bullet) def out_of_area(self): if self.enemy_x > windowX or self.enemy_x < 0 or self.enemy_y > windowY or self.enemy_y < 0: return True else: return False def collision(self,enemy): for bullet in bullets_on_screen: if bullet.bullet_x + bullet.bullet_width/2 >= enemy.enemy_x and bullet.bullet_x + bullet.bullet_width/2 <= enemy.enemy_x + enemy.en_width and bullet.bullet_y <= enemy.enemy_y: enemy.enemy_x += randint(-50,50) enemy.enemy_y += randint(-50,50)