import pygame import random class Bullet: def __init__(self, bullet_x, bullet_y): self.bullet_x = bullet_x + random.randint(-9,9) # -8 -- 8 self.bullet_y = bullet_y self.bullet_width = 4 self.bullet_height = 12 self.bullet_vel = random.randint(12,22) #12 -- 22 def draw(self,window,start_color,bullet_image): self.rect = pygame.draw.rect(window,start_color,(self.bullet_x,self.bullet_y,self.bullet_width,self.bullet_height)) window.blit(bullet_image,(self.bullet_x, self.bullet_y)) def move(self): self.bullet_y -= self.bullet_vel