import pygame import random from math import pow bullets_on_screen = [] enemy_bul_on_screen = [] class Bullet: def __init__(self, bullet_x, bullet_y): # y = ax^2 + bx + c __maybe ?) self.bullet_x = bullet_x + random.randint(-9,9) # -8 -- 8 self.bullet_y = bullet_y self.bullet_width = 4 self.bullet_height = 12 self.bullet_vel = random.randint(16,28) #12 -- 22 self.bullet_rect = pygame.Rect(self.bullet_x,self.bullet_y,self.bullet_width,self.bullet_height) def draw(self,window,start_color,bullet_image): pygame.draw.rect(window,start_color,self.bullet_rect) window.blit(bullet_image,(self.bullet_rect[0],self.bullet_rect[1])) def move(self): self.bullet_rect[1] -= self.bullet_vel def movedwn(self): self.bullet_rect[1] += self.bullet_vel