import pygame from random import randint particles_on_screen = [] class Particle: def __init__(self,x,y): self.x = x self.y = y self.width = 4 self.height = self.width self.vel = int(randint(0,3)/5) self.rect = pygame.Rect(self.x,self.y,self.width,self.height) self.timer = randint(10,40) def draw(self,window): for i in range(5): #+ randint(-30,30) pygame.draw.rect(window,(randint(200,255),randint(170,255),20),(self.rect[0] + randint(-35,35), self.rect[1] + randint(-30,30), self.rect[2], self.rect[3])) def update(self): for particle in particles_on_screen: self.timer -= 0.5 #self.x += self.vel - randint(1,2) self.rect[1] += self.vel + int(randint(-6,1)) #self.vel + self.rect[0] += self.vel + int(randint(-1,1)) if particle.timer <= 0: particles_on_screen.remove(particle)