import pygame #from beings import * from settings import timesurf_image class BuffRandomSurf: def __init__(self,surf_x,surf_y): self.x = surf_x self.y = surf_y self.width = 32 self.height = 64 self.color = (30,70,40) self.rect = pygame.Rect(self.x,self.y,self.width,self.height,) def place(self,window,surf_x,surf_y): pygame.draw.rect(window,self.color,self.rect) def collide(self,object): if self.rect.colliderect(object): return True else: return False class SlowTimeSurf: def __init__(self,surf_x,surf_y): self.x = surf_x self.y = surf_y self.width = 32 self.height = 64 self.color = (0,0,0) self.rect = pygame.Rect(self.x, self.y, self.width, self.height) self.switch = True self.activation_timer = 1000 def place(self,window): pygame.draw.rect(window,self.color,self.rect) window.blit(timesurf_image,(self.rect[0], self.rect[1])) def collide(self,object): if self.rect.colliderect(object): return True else: return False def activate(self,enemy): if self.activation_timer > 0: self.activation_timer -= 1 if enemy.vel <= 1: enemy.bul_cooldown += 0.5//enemy.vel #- 1 if 0.3 <= enemy.vel: enemy.vel -= 0.03 if self.activation_timer <= 500 and enemy.vel <= 3: enemy.vel += 0.043 else: enemy.vel = 3