My OOP practice project
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import pygame
import pygame_menu
import sys
from settings import windowX,windowY, DEBUG, window_caption,logo,gamefont, FPS
from bullets import Bullet
from beings import *
from surfaces import SlowTimeSurf, BuffRandomSurf
from particles import *
pygame.init()
pygame.display.set_caption(window_caption)
window = pygame.display.set_mode((windowX,windowY))
pygame.display.set_icon(logo)
font = pygame.font.Font(gamefont, 46)
################################################################
def play():
if DEBUG == True:
from bullets import player_bullets_on_screen,enemy_bul_on_screen
clock = pygame.time.Clock()
pygame.mouse.set_visible(False)
slowsurf = SlowTimeSurf(384,64)
randsurf = BuffRandomSurf(540,64)
enemy = Enemy(100,100)
enemy2 = Enemy(windowX,200)
enemies_on_screen.append(enemy)
enemies_on_screen.append(enemy2)
print(enemies_on_screen)
player = Player()
death_timer = 1.5 #in seconds
death_timer_calculation = (death_timer/FPS)/death_timer
SCORE = 0
########################## LAYER 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit(),sys.exit()
break
window.fill((41, 64, 59))
pygame.draw.rect(window,(0,0,0),(0,720,windowX,5))
if DEBUG == True:
for row in range(0,windowX,32):
pygame.draw.rect(window,(184, 227, 179, 1),(row,0,2,windowY))
for column in range(0,windowY,64):
pygame.draw.rect(window,(184, 227, 179),(0,column,windowX,2))
#print('power_of_random: ',player.power_of_random)
print('bullets_on_screen: ', str(len(player_bullets_on_screen + enemy_bul_on_screen)))
########################## LAYER 0 END
########################## LAYER 1
if slowsurf.switch == True:
slowsurf.place(window)
if slowsurf.collide(player.player_rect):
print("<Sakuya slows the flow of time !>")
slowsurf.switch = False
else:
#for enemy in enemies_on_screen: #Doesn`t work and I don`t know why
slowsurf.activate(enemy)
slowsurf.activate(enemy2)
if randsurf.switch == True:
randsurf.place(window)
if randsurf.collide(player.player_rect):
print('<Randoumu no pawa~ !>')
randsurf.switch = False
else:
randsurf.activate(window,player)
player.teleportation()
player.shoot(window)
player.draw(window)
player.update()
player.collision(window)
if player.out_of_area():
death_timer -= death_timer_calculation
timertext_color = (255-death_timer*150,170*death_timer,10)
text = font.render(str(round(death_timer,2)), True, timertext_color)
window.blit(text,(windowX//2,windowY//2 - 100))
if death_timer < 0.1:
print('DED')
if DEBUG == True:
print('TOTAL {}'.format(time.time()-start))
break
else:
if DEBUG == True:
start = time.time()
death_timer = 1.5
########################## LAYER 1 END
########################## LAYER 2
if enemy.alive == True:
enemy.draw(window)
enemy.move('right')
enemy.enemy_shoot(window)
enemy.collision(window)
if enemy.enemy_x >= windowX-10: #That returning thingy
enemy.enemy_x = 5
if enemy2.alive == True:
enemy2.draw(window)
enemy2.enemy_shoot(window)
enemy2.move('left')
enemy2.collision(window)
if enemy2.enemy_x <= 5: #That returning thingy
enemy2.enemy_x = windowX
if enemy.out_of_area() and enemy.alive == True or enemy.enemy_y + enemy.en_height >= 720 and enemy.alive == True:
enemy.alive = False
SCORE += 1
if enemy2.out_of_area() and enemy2.alive == True or enemy2.enemy_y + enemy2.en_height >= 720 and enemy2.alive == True:
enemy2.alive = False
SCORE += 1
if enemy.alive == False and enemy2.alive == False:
print('Win-win')
break
########################## LAYER 2 END
########################## LAYER 3
score_font = font.render(str(SCORE), True, (114, 150, 47))
window.blit(score_font,(100,100))
########################## LAYER 3 END
clock.tick(FPS)
pygame.display.update()
pass
##################################################################
def quit():
pygame_menu.events.EXIT
sys.exit()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit(),sys.exit()
break
menu = pygame_menu.Menu(windowX,windowY,'Healthless',theme = pygame_menu.themes.THEME_BLUE)
menu.add_button('Play', play)
menu.add_button('Quit', quit)
menu.mainloop(window)