You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
97 lines
2.6 KiB
97 lines
2.6 KiB
import pygame |
|
import pygame_menu |
|
import sys |
|
import random |
|
import time |
|
from bullets import Bullet |
|
from beings import * |
|
from surfaces import Surface |
|
######## Set up things that will not change |
|
pygame.init() |
|
pygame.display.set_caption('Healthless') |
|
windowX = 832 |
|
windowY = 832 |
|
window = pygame.display.set_mode((windowX,windowY)) |
|
icon = pygame.image.load('pics/logo.png') |
|
pygame.display.set_icon(icon) |
|
|
|
# font = pygame.font.Font('freesansbold.ttf', 32) |
|
# text = font.render('5', True,(100,100,100)) |
|
|
|
bullet_image = pygame.image.load('pics/second_bullet.png') |
|
enemy_bul_img = pygame.image.load('pics/bullet.png') |
|
enemy_image = pygame.image.load('pics/32x64.png') |
|
player_image = pygame.image.load('pics/32x64.png') |
|
######## |
|
|
|
################################################################ |
|
def play(): |
|
FPS = 70 |
|
clock = pygame.time.Clock() |
|
start_color = (0,0,0) |
|
pygame.mouse.set_visible(False) |
|
enemy = Enemy() |
|
player = Player() |
|
death_timer = 70 |
|
# lower_surface = Surface('killsurf') |
|
# main_surface = Surface('default') |
|
|
|
while True: |
|
for event in pygame.event.get(): |
|
if event.type == pygame.QUIT: |
|
gamerun = False |
|
pygame.quit(),sys.exit() |
|
break |
|
|
|
window.fill((41, 64, 59)) # (41,64,59) |
|
|
|
# lower_surface.place(window,0,0) |
|
# main_surface.place(window,145,145) |
|
|
|
player.teleportation() |
|
player.shoot(window,start_color,bullet_image) |
|
player.draw(window,start_color,player_image) |
|
player.update(window,start_color,bullet_image) |
|
player.collision() |
|
if player.out_of_area(): |
|
death_timer -= 1 |
|
print('death_timer',death_timer) |
|
if death_timer <= 0: |
|
print('DED') |
|
break |
|
else: |
|
death_timer = 70 |
|
|
|
|
|
enemy.enemy_shoot(window,start_color,enemy_bul_img) |
|
enemy.draw(window,start_color,enemy_image) |
|
enemy.move('right') |
|
|
|
if enemy.enemy_x == windowX: |
|
enemy.enemy_x = 1 |
|
enemy.collision() |
|
|
|
if enemy.out_of_area(): |
|
print('Random is on our side') |
|
break |
|
|
|
|
|
clock.tick(FPS) |
|
pygame.display.update() |
|
pass |
|
|
|
################################################################## |
|
def quit(): |
|
pygame_menu.events.EXIT |
|
sys.exit() |
|
|
|
while True: |
|
for event in pygame.event.get(): |
|
if event.type == pygame.QUIT: |
|
pygame.quit(),sys.exit() |
|
break |
|
|
|
menu = pygame_menu.Menu(windowX,windowY,'Healthless',theme = pygame_menu.themes.THEME_BLUE) |
|
menu.add_button('Play', play) |
|
menu.add_button('Quit', quit) |
|
menu.mainloop(window)
|
|
|