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151 lines
4.9 KiB
151 lines
4.9 KiB
import pygame |
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import pygame_menu |
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import sys |
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from settings import windowX,windowY, DEBUG, window_caption,logo,gamefont, FPS |
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from bullets import Bullet |
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from beings import * |
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from surfaces import SlowTimeSurf, BuffRandomSurf |
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from particles import * |
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pygame.init() |
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pygame.display.set_caption(window_caption) |
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window = pygame.display.set_mode((windowX,windowY)) |
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pygame.display.set_icon(logo) |
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font = pygame.font.Font(gamefont, 46) |
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################################################################ |
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def play(): |
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if DEBUG == True: |
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from bullets import player_bullets_on_screen,enemy_bul_on_screen |
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clock = pygame.time.Clock() |
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pygame.mouse.set_visible(False) |
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slowsurf = SlowTimeSurf(384,64) |
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randsurf = BuffRandomSurf(540,64) |
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enemy = Enemy(100,100) |
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enemy2 = Enemy(windowX,200) |
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enemies_on_screen.append(enemy) |
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enemies_on_screen.append(enemy2) |
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print(enemies_on_screen) |
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player = Player() |
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death_timer = 1.5 |
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death_timer_calculation = (death_timer/70)/death_timer |
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SCORE = 0 |
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########################## LAYER 0 |
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while True: |
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for event in pygame.event.get(): |
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if event.type == pygame.QUIT: |
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pygame.quit(),sys.exit() |
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break |
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window.fill((41, 64, 59)) |
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pygame.draw.rect(window,(0,0,0),(0,720,windowX,5)) |
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if DEBUG == True: |
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for row in range(0,windowX,32): |
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pygame.draw.rect(window,(184, 227, 179, 1),(row,0,2,windowY)) |
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for column in range(0,windowY,64): |
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pygame.draw.rect(window,(184, 227, 179),(0,column,windowX,2)) |
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#print('power_of_random: ',player.power_of_random) |
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print('bullets_on_screen: ', str(len(player_bullets_on_screen + enemy_bul_on_screen))) |
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########################## LAYER 0 END |
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########################## LAYER 1 |
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if slowsurf.switch == True: |
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slowsurf.place(window) |
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if slowsurf.collide(player.player_rect): |
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print("<Sakuya slows the flow of time !>") |
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slowsurf.switch = False |
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else: |
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#for enemy in enemies_on_screen: #Doesn`t work and I don`t know why |
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slowsurf.activate(enemy) |
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slowsurf.activate(enemy2) |
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if randsurf.switch == True: |
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randsurf.place(window) |
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if randsurf.collide(player.player_rect): |
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print('<Randoumu no pawa~ !>') |
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randsurf.switch = False |
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else: |
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randsurf.activate(player) |
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player.teleportation() |
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player.shoot(window) |
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player.draw(window) |
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player.update() |
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player.collision(window) |
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if player.out_of_area(): |
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death_timer -= death_timer_calculation |
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timertext_color = (255-death_timer*150,170*death_timer,10) |
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text = font.render(str(round(death_timer,2)), True, timertext_color) |
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window.blit(text,(windowX//2,windowY//2 - 100)) |
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if death_timer < 0.1: |
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print('DED') |
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if DEBUG == True: |
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print('TOTAL {}'.format(time.time()-start)) |
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break |
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else: |
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if DEBUG == True: |
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start = time.time() |
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death_timer = 1.5 |
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########################## LAYER 1 END |
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########################## LAYER 2 |
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if enemy.alive == True: |
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enemy.draw(window) |
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enemy.move('right') |
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enemy.enemy_shoot(window) |
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enemy.collision(window) |
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if enemy.enemy_x >= windowX-10: #That returning thingy |
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enemy.enemy_x = 5 |
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if enemy2.alive == True: |
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enemy2.draw(window) |
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enemy2.enemy_shoot(window) |
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enemy2.move('left') |
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enemy2.collision(window) |
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if enemy2.enemy_x <= 5: #That returning thingy |
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enemy2.enemy_x = windowX |
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if enemy.out_of_area() and enemy.alive == True or enemy.enemy_y + enemy.en_height >= 720 and enemy.alive == True: |
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enemy.alive = False |
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SCORE += 1 |
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if enemy2.out_of_area() and enemy2.alive == True or enemy2.enemy_y + enemy2.en_height >= 720 and enemy2.alive == True: |
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enemy2.alive = False |
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SCORE += 1 |
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if enemy.alive == False and enemy2.alive == False: |
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print('Win-win') |
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break |
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########################## LAYER 2 END |
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########################## LAYER 3 |
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score_font = font.render(str(SCORE), True, (114, 150, 47)) |
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window.blit(score_font,(100,100)) |
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########################## LAYER 3 END |
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clock.tick(FPS) |
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pygame.display.update() |
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pass |
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################################################################## |
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def quit(): |
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pygame_menu.events.EXIT |
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sys.exit() |
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while True: |
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for event in pygame.event.get(): |
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if event.type == pygame.QUIT: |
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pygame.quit(),sys.exit() |
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break |
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menu = pygame_menu.Menu(windowX,windowY,'Healthless',theme = pygame_menu.themes.THEME_BLUE) |
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menu.add_button('Play', play) |
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menu.add_button('Quit', quit) |
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menu.mainloop(window)
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