My OOP practice project
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import pygame
from player import *
from bullets import *
class Enemy:
def __init__(self,enemy_x,enemy_y,en_width,en_height,en_damage,en_health):
self.enemy_x = enemy_x
self.enemy_y = enemy_y
self.en_width = en_width
self.en_height = en_height
self.en_damage = en_damage
self.en_health = en_health
def draw(self,window,en_color,en_image):
pygame.draw.rect(window,en_color,(self.enemy_x, self.enemy_y, self.en_width, self.en_height))
window.blit(en_image,(self.enemy_x, self.enemy_y))
def update(self):
self.enemy_x += 3 #self.vel here #3
if self.enemy_x >= 600:
self.enemy_x = 1
def enemy_shoot(self):
pass